Advanced Herbalism & Alchemy System for RedM (VORP)
mulderdev_herbs is a fully immersive herbalism and alchemy system for RedM, built on the VORP Core framework.
Inspired by Potion Craft: Alchemist Simulator, this script replaces boring progress bars with interactive, skill-based mini-games, offering players a deep and rewarding crafting experience.
📼 Youtube Video: https://youtu.be/lkAs8MTDGew
✨ Features
🌱 Herb Gathering & Progression
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17+ harvestable herbs spawning naturally across the world
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Realistic gathering animations for inspecting and collecting herbs
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Visual feedback using custom markers and particle effects
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XP & leveling system – progress your herbalism skill with every herb collected
🦅 Herb Vision System
A special vision mode that reveals nearby herbs and enhances exploration.
Activation methods:
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Craft & consume Snake Oil (activates Herb Vision for 3 minutes)
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Debug command:
/herbvision(Config.Debug = true)
Herb Vision effects (50m radius):
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Color-coded ground markers per herb type
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Floating herb name labels
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Glittering particle effects
⚗️ Interactive Alchemy System (NUI)
A three-phase alchemy process designed to reward player skill:
Phase 1 – Ingredient Mixing
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Drag & drop ingredients into the mixing bowl
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Color-matching feedback for correct combinations
Phase 2 – Mortar Mini-Game
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Timing-based grinding mechanic
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Moving target zone for increased difficulty
Phase 3 – Cauldron Mini-Game
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Simultaneous temperature and stirring control
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Dynamic temperature zone that slowly moves
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Circular mouse stirring mechanics
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Bonus bubbles for extra quality points
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⚠️ Overheating for too long results in an explosion
🧩 Framework & Requirements
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RedM
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VORP Core